FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Head
NeurIPS 2026 Poster
- One-shot animatable full-head reconstruction with fine facial detail and strong large-view synthesis.
- Semantic-symmetric attention regularization and a disentangled reconstruction–animation training pipeline.
- Multi-view and streaming 4D reconstruction with visibility-aware fusion and constant-size recurrent state.
Abstract
We propose FA-LAM, a Focus-Aware Large Avatar Model for one-shot animatable Gaussian head creation, while simultaneously enabling static 3D and dynamic 4D full-head recovery. The core of our method lies in a thorough analysis of the attention mechanisms and the entangled reconstruction and animation training pipeline adopted by prior state-of-the-art approaches. Our analysis identifies two main factors that compromise the quality of 3D full-head generation: (1) incorrect and noisy attention activations, and (2) conflicts between the tasks of reconstruction and animation. To address the first issue, we introduce a symmetric and semantic attention regularization strategy that leverages the inherent semantics and structural symmetry of human heads. To disentangle the objectives of reconstruction and animation, we develop a novel dual-phase training pipeline that separates the model’s capabilities for large-view hallucination and animation into distinct modules. Moreover, we enhance our model to support multi-view and streaming 4D reconstruction in an efficient and memory-friendly manner through a core autoregressive modification with tailored visibility-aware token fusion. Collectively, these innovations enable FA-LAM to reconstruct animatable Gaussian full heads with superior quality, particularly in fine facial regions and large viewing angles.
Pipeline
Semantic-Symmetric Attention Regularization
We use FLAME-based semantic correspondences and the bilateral symmetry of human heads to guide cross-attention. A Gaussian mixture target and KL-divergence regularization encourage each UV token to focus on its corresponding image region or its visible symmetric counterpart, rather than unrelated facial regions or the background.
Disentangling Reconstruction and Animation
We first learn a cross-view-consistent, canonical full-head representation from multi-view data. We then learn expression-dependent Gaussian residuals, with an additional DPT head for the eye and mouth regions. This separates identity-specific geometry from non-rigid expression changes while preserving large-view reconstruction quality.
Visibility-Gated Autoregressive Fusion
A fixed-size recurrent state accumulates observations over time. Previously visible tokens are retained when currently occluded; newly visible tokens use the current observation; tokens visible in both frames are fused by a lightweight MLP. The recurrent state memory remains constant with respect to the number of input frames.
Attention and gradient analysis
One-Shot Animatable Gaussian Heads
Self-Reenactment and Large-View Rendering
From a single portrait, FA-LAM generates a full-head Gaussian avatar that can be animated and rendered from large viewing angles. The reconstruction preserves identity and fine appearance details without test-time optimization.
Self-reenactment and large-view rendering · 00:24–00:40 of the full demo.
Cross-Identity Reenactment
Motion from a different identity can drive the reconstructed avatar while preserving the appearance of the source portrait. FA-LAM also generalizes to generated portraits with complex makeup and tattoos, and to driving signals from real-world videos.
Novel-View Synthesis and Multi-Image Reconstruction
FA-LAM produces consistent novel views on NeRSemble-v2 and benefits from additional observations on Ava256. Visibility-gated autoregressive fusion incorporates complementary views without attending to the entire input history.
Streaming 4D Full-Head Reconstruction
With only the reconstruction head enabled, FA-LAM reconstructs temporally aligned Gaussian full heads from monocular video streams. Visibility-aware token fusion preserves reliable observations and progressively fills previously unseen regions.
Monocular streaming 4D reconstruction · 01:32–01:48 of the full demo.
Quantitative Results
We evaluate one-shot avatar generation, novel-view synthesis, multi-image reconstruction, and streaming 4D reconstruction on VFHQ, NeRSemble-v2, and Ava256.
Novel-View Synthesis on NeRSemble-v2
FA-LAM achieves the best performance across all seven reported metrics, with a PSNR of 25.96 dB, improving by 2.50 dB over GAGAvatar (23.46 dB).
| Method | PSNR ↑ | SSIM ↑ | LPIPS ↓ | CSIM ↑ | AED ↓ | APD ↓ | AKD ↓ |
|---|---|---|---|---|---|---|---|
| GPAvatar | 21.71 | 0.871 | 0.319 | 0.543 | 0.539 | 0.541 | 12.537 |
| Real3DPortrait | 20.71 | 0.885 | 0.317 | 0.586 | 0.511 | 0.573 | 11.749 |
| Portrait4D-v2 | 21.98 | 0.854 | 0.301 | 0.554 | 0.534 | 0.610 | 37.738 |
| GAGAvatar | 23.46 | 0.906 | 0.157 | 0.693 | 0.433 | 0.217 | 7.874 |
| LAM | 18.32 | 0.809 | 0.131 | 0.538 | 0.319 | 0.301 | 31.479 |
| FA-LAM (Ours) | 25.96 | 0.954 | 0.087 | 0.766 | 0.102 | 0.128 | 7.034 |
One-Shot Avatar Generation on VFHQ
FA-LAM achieves the best reported PSNR, SSIM, LPIPS, CSIM, and APD for self-reenactment, and the best scores across all three cross-identity metrics. LAM retains the best self-reenactment AED and AKD.
| Method | Self PSNR ↑ | Self SSIM ↑ | Self LPIPS ↓ | Self CSIM ↑ | Self AED ↓ | Self APD ↓ | Self AKD ↓ | Cross CSIM ↑ | Cross AED ↓ | Cross APD ↓ |
|---|---|---|---|---|---|---|---|---|---|---|
| GPAvatar | 21.04 | 0.807 | 0.150 | 0.772 | 0.132 | 0.189 | 4.226 | 0.564 | 0.255 | 0.328 |
| Real3DPortrait | 20.88 | 0.780 | 0.154 | 0.801 | 0.150 | 0.268 | 5.971 | 0.663 | 0.296 | 0.411 |
| Portrait4D-v2 | 21.34 | 0.791 | 0.144 | 0.803 | 0.117 | 0.187 | 3.749 | 0.656 | 0.268 | 0.273 |
| GAGAvatar | 21.83 | 0.818 | 0.122 | 0.816 | 0.111 | 0.135 | 3.349 | 0.633 | 0.253 | 0.247 |
| LAM | 22.65 | 0.829 | 0.109 | 0.822 | 0.102 | 0.134 | 2.059 | 0.651 | 0.250 | 0.356 |
| FA-LAM (Ours) | 22.91 | 0.857 | 0.096 | 0.844 | 0.117 | 0.112 | 2.464 | 0.692 | 0.229 | 0.234 |
Single- and Few-Image Avatar Generation on Ava256
Moving from one input image to four increases FA-LAM PSNR from 22.18 to 22.46 dB (+0.28 dB). In the four-image setting, FA-LAM leads all seven reported metrics. In the one-image setting, it leads PSNR, LPIPS, APD, and AKD, but not every metric.
One-Shot (1 Input Image)
| Method | Type | PSNR ↑ | SSIM ↑ | LPIPS ↓ | CSIM ↑ | AED ↓ | APD ↓ | AKD ↓ |
|---|---|---|---|---|---|---|---|---|
| Portrait4D-v2 | FFD | 18.58 | 0.738 | 0.186 | 0.598 | 0.172 | 0.391 | 15.672 |
| GAGAvatar | FFD | 19.86 | 0.688 | 0.254 | 0.506 | 0.157 | 0.428 | 19.875 |
| LAM | FFD | 18.45 | 0.621 | 0.289 | 0.463 | 0.192 | 0.557 | 16.338 |
| InvertAvatar | GAN | 19.72 | 0.695 | 0.228 | 0.397 | 0.189 | 0.491 | 12.731 |
| GPAvatar | FFD | 19.89 | 0.699 | 0.277 | 0.386 | 0.201 | 0.530 | 24.941 |
| DiffusionRig | DIF | 20.71 | 0.718 | 0.268 | 0.389 | 0.223 | 0.445 | 9.360 |
| FastAvatar | FFD | 16.92 | 0.536 | 0.349 | 0.379 | 0.205 | 0.569 | 20.842 |
| FA-LAM (Ours) | FFD | 22.18 | 0.733 | 0.156 | 0.517 | 0.171 | 0.380 | 6.141 |
Few-Shot (4 Input Images)
| Method | Type | PSNR ↑ | SSIM ↑ | LPIPS ↓ | CSIM ↑ | AED ↓ | APD ↓ | AKD ↓ |
|---|---|---|---|---|---|---|---|---|
| InvertAvatar | GAN | 20.73 | 0.724 | 0.213 | 0.441 | 0.183 | 0.555 | 12.403 |
| GPAvatar | FFD | 18.91 | 0.675 | 0.294 | 0.349 | 0.204 | 0.509 | 22.499 |
| DiffusionRig | DIF | 22.09 | 0.756 | 0.251 | 0.487 | 0.198 | 0.401 | 10.431 |
| FastAvatar | FFD | 16.97 | 0.530 | 0.332 | 0.446 | 0.209 | 0.596 | 20.911 |
| FA-LAM (Ours) | FFD | 22.46 | 0.766 | 0.120 | 0.655 | 0.153 | 0.316 | 4.183 |
FFD: feed-forward network. GAN: GAN inversion. DIF: diffusion.
Streaming 4D Reconstruction on NeRSemble-v2
Using only monocular input, FA-LAM reconstructs temporally aligned full heads and improves PSNR by 6.01 dB over the four-view Forge4D baseline in this evaluation.
| Method | Temporal Alignment | Input Views | PSNR ↑ | SSIM ↑ | LPIPS ↓ |
|---|---|---|---|---|---|
| Forge4D | Yes | 4 | 19.32 | 0.712 | 0.146 |
| PanoLAM | No | 1 | 20.17 | 0.917 | 0.214 |
| LAM | No | 1 | 19.96 | 0.799 | 0.145 |
| FA-LAM (Ours) | Yes | 1 | 25.33 | 0.942 | 0.096 |
↑ Higher is better. ↓ Lower is better. Highlighted rows identify our method, not necessarily the best value in every column. Results follow the author-provided NeurIPS manuscript; table values take precedence over inconsistent prose. Comparisons are made within each task and evaluation protocol.
Ablation Studies
Semantic-Symmetric Attention
Full semantic-symmetric regularization improves PSNR from 25.30 without regularization to 25.80, while producing more localized attention and clearer facial details.
Two-Stage Training
Training reconstruction before animation achieves a PSNR of 25.80, compared with 24.99 for joint training. The disentangled strategy preserves detail under challenging novel views.
Efficient and Consistent Streaming
For 20 input frames, visibility-gated fusion uses only 20 MB more memory than frame-by-frame reconstruction, an increase of approximately 0.23%. It improves PSNR by 0.87 dB and reduces TL-STD from 8.141 to 7.253. Full attention runs out of memory in this experiment.
Full ablation results
Attention regularization
| Configuration | PSNR ↑ | SSIM ↑ | LPIPS ↓ |
|---|---|---|---|
| Direct feature unwarping | 23.34 | 0.871 | 0.157 |
| w.o. attn-reg | 25.30 | 0.934 | 0.101 |
| w. sym. attn-reg | 25.68 | 0.932 | 0.096 |
| w. full attn-reg (Ours) | 25.80 | 0.949 | 0.091 |
Training strategy
| Strategy | PSNR ↑ | SSIM ↑ | LPIPS ↓ |
|---|---|---|---|
| Joint training | 24.99 | 0.938 | 0.103 |
| Animation only | 24.93 | 0.940 | 0.111 |
| Reconstruction only | 25.65 | 0.939 | 0.099 |
| Reconstruction, then animation (Ours) | 25.80 | 0.949 | 0.091 |
Autoregressive fusion with 20 input frames
| Configuration | TL-STD ↓ | TI ↓ | PSNR ↑ | SSIM ↑ | LPIPS ↓ | GPU Memory ↓ |
|---|---|---|---|---|---|---|
| Full attention | N/A | N/A | N/A | N/A | N/A | OOM |
| Framewise reconstruction | 8.141 | 13.731 | 24.46 | 0.940 | 0.106 | 8751 MB |
| Autoregressive (no token fusion) | 8.253 | 13.760 | 24.53 | 0.940 | 0.099 | 8755 MB |
| Autoregressive (visibility-aware fusion, Ours) | 7.253 | 12.805 | 25.33 | 0.942 | 0.096 | 8771 MB |
Visibility-Based vs. Learnable Gating
Explicit visibility-based gating outperforms learnable gating across all five reported quality and temporal metrics.
| Configuration | TL-STD ↓ | TI ↓ | PSNR ↑ | SSIM ↑ | LPIPS ↓ |
|---|---|---|---|---|---|
| No Fusion | 8.253 | 13.760 | 24.53 | 0.940 | 0.099 |
| Learnable Gated Fusion | 8.317 | 13.233 | 24.10 | 0.939 | 0.099 |
| FA-LAM (Ours) | 7.253 | 12.805 | 25.33 | 0.942 | 0.096 |
Computational Efficiency
On an RTX A6000, FA-LAM achieves 243.9 FPS for animation and rendering, with 495.9 ms reconstruction time. Reconstruction is approximately 5.61× faster than LAM-20k (2780.7 ms), while using more GPU memory (6.675 GB vs. 3.613 GB). These measurements are separate from the 0.4644-second H20 inference result reported in Section 4.2.
| Method | Animation & Rendering (FPS) ↑ | Reconstruction (ms) ↓ | FLOPs (G) | GPU Memory (GB) |
|---|---|---|---|---|
| FA-LAM (Ours) | 243.9 | 495.9 | 1701 | 6.675 |
| LAM-20k | 250.1 | 2780.7 | 7667 | 3.613 |
| GAGAvatar | 47.6 | 85.2 | 570 | 2.885 |
| Portrait4D-v2 | 8.1 | 244.5 | 838 | 3.261 |
| InvertAvatar | 4.3 | 164.2 | 122 | 4.605 |
| GPAvatar | 4.8 | 255.6 | 443 | 5.028 |
MV-VFHQ Dataset
To provide stronger supervision for large viewing angles, we extend VFHQ with multi-view data. For each frame, Qwen-Image-Edit generates four additional views at ±45° and ±90°. An optimization-based FLAME tracker, initialized with EMOCA, annotates shape, expression, and camera parameters.
BibTeX
@misc{hu2026falam,
title = {FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Head},
author = {Yingdong Hu and Yisheng He and Yiming Jiang and Zehong Lin and Steven Hoi and Jun Zhang},
year = {2026},
eprint = {2607.20922},
archivePrefix = {arXiv},
primaryClass = {cs.CV},
url = {https://arxiv.org/abs/2607.20922}
}arXiv preprint citation.